I just saw the end of DRAMAtical Murder the TV series based on the yaoi game of the same name. If those of who don’t know DRAMAtical Murder (DM for short) is also produced by the same creators who made Togainu no Chi, Sweet Pool and the lesser know semi-furry themed yaoi game Lamento — yeah, it is made by the distinguished boys’ love producer NiTro+CHiraL. This post does have spoilers as most of my posts. Spoilers on DM and also other Nitro-CHiraL stuff.
(Ok I started writing this like some days ago but posted it now)
DRAMAtical Murder is the second time their series was made into an anime. And yeah, it was an improvement if Togainu no Chi. Not that I had the same complaints as the fans of TGNNC that it was not fair to the game, in my opinion, it was a good adaptation of a game that uses points of character elimination (as in character death) to actually progress with story. I am not really going to talk about DRAMAtical Murder in full in this post because a) I need pictures and b) I will make an in-depth review of the whole series and c) I will do an episode by episode review as well as I watched attentively the whole series.
Chiral is the artist who helps write, I assumed, most of the original framework for these yaoi stories and she does a great enough job. NiTro+CHiraL is known for his deep and riveting storytelling and DRAMAtical Murder was no exception. I will not lie I do want more layers in the story but given it is a yaoi visually based game with routes involved I do applaud its integrity to make somewhat impressionable stories if not altogether remembering. Its premises are always something that can twist the ordinary but not so overly shoujo or shounen; it has its own directory of both powers, minutiae of everyday life and a cast of characters that will pervade or not.
The problem of adapting is that it is by the book. Some people hate when loyalty to a medium is severed. I myself complain at times of the same thing. Yet the medium is not a novel. It is a route based game so certain deviations are put as in an anime adaptation you will see all the routes somehow balance one another. The storyline is almost verbatim to what people had experienced in the different routes in the game (minus of course NiTro+CHiraL’s infamous bad endings which are graphically violent, bloody and disturbing to say the least really scary shit). I feel that to fans it is a good treat of seeing their beloved characters in motion and doing things without that multiple choice menu meaning someone else is doing the actions for them and as it is animated it now has cinematic pace. Yet my nagging feeling is that is it always necessary?
Togainu no Chi had an ending that actually carried on the story a bit. People hated it because there was no conclusive coupling. I actually applauded there wasn’t because the decision would be too sudden and too misplaced: though they hinted some Rin/Akira tension mostly because of all the routes that was in my opinion and even on a good pace the best ending of them all but I am not complaining because I am satisfied because that was not conclusive either. And it was also deviated from Rin’s route. So, there was no real coupling and it just focused on Akira’s growth as a person. It was a bit dark and murky but given the circumstances I preferred it the way it was. Of course, people hated it. I for one was happy seeing Akira realizing his destiny at stopping Shiki and just going for it. Shiki himself, like some Voldemort character, has accepted Akira as his rival, though Nano was always his obsession rather than rival. It made sense to me as the series was more or less based on Akira just realizing what and who he is and going on from there.
DRAMAticak Murder follows the same themes only different storytelling and other minor or major differences. Firstly, you will immediately notice that its art and animation is not dark and gothic inducing as TGNNC and that it has brighter colours. It is more based on internet, web, digital applications and interfaces so it also has a neon tint and timncture in colouring. Also it does not have character elimination much. It actually allows any character to become more ruthless rather than just die of your choices or presented circumstances of said choices. So if your route character becomes evil you either suffer or become as debased as him so in that way the bad endings has a darker flare than TGNNC but I guess because of the way it is presented it was somewhat tolerable to me though it is as dark and twisted as TGNNC. If you have a good ending what I enjoyed is I think many other characters can move on with their lives too. I am happy that this is not self centered. I mean why should the main character be so valuable as to always affect others so exponentially. And because it has less character elimination you feel overall happy getting a good ending.
DRAMtical Murder TV series or anime was a more heavy experience than Togainu no Chi the anime. This was both good and bad but mostly it is good. TGNNC was a bit lacking in story narrative that is okay because it was NiTro+CHiraL’s first work so it can have a few scratches here and there. Watching TGNNC felt ok, but it was a very loose and elastic experience. You feel that there are plus points but that this anime needs more to be 12 episodes long and it isn’t. Rather I was more interested in seeing how Akira and Shiki settle scores in the end. That was my feeling for it; I have mixed feelings. With DM those were not so much there. They imp-roved on their story execution and each epiosde was loaded. Yes, for a 12 epiosde anime arc I will say loaded. It can do better but what it did was not so bad. It focused on Aoba Seragaki and also on the emotional turmoils and formations of the other characters a bit too. Each episode after epiosde six felt like a mini route or mini arc on helping both Aoba and a character that has a route and that is pretty good. This sort iof execution was missing in Togainu no Chi anime because well TGNNU was a bit more difficult to arc and branch as character selection in game that led to routes were I think pretty sudden death too. Though some trhings in DM may remain a mystery it is not so nagging. The anime covered pretty much all the bases.
Each character was given ample enough time for a 12 episode arc; each character had someone else they hated or disliked or even pursued which was detailed. There was no one really wanting because if you see the series in one go even you will notice that it gave every major and some minor event in DRAMAtical Murder the game credence and attention. That is a good feat for a 12 episode anime arc that played around with a yaoi game that had many routes. There were both slice of life activities, both character arcs and details about the main plot. The series is character driven more. It is not shounen or shoujo that each thing is easily cured by a fight or interaction so they did focus on some messy things and some communication/ In shounen you have elaborate fights, in shoujo you have elaborate interactions in DM you can a equal pacing of talking and some reveals. Some may say that makes DM boring and they might not like it. I understand this. It is not a regular anime. It is yaoi based anime that left all the sex and sweat off. Except for some tame shounen-ai moments you get nada and I appreciate that too. The anime is not aimed to be yaoi. It is meant to please fans, attract new viewers and probably just mix some ingredients together. If it was yaoi you would find it in the hentai section.
The minor characters in the anime are still minor characters here. One of the mot crucial minor characters here is Sei Seragaki. Sei’s existence is pretty much tied up to Aoba realizing some stuff for himself and he is mostly used as a plot device. I actually mention Sei because Sei is a character I really love. I think even the two fuckers Virus and Trip are given more exposition in the original game (if you get bad routes) than Sei. Sei is both a noble and a very good natured character. He wants the best for his younger twin brother Aoba and wants his end as he has suffered a lot and now wants freedom from it. Because his physical state is so bad he knows he will not survive thus asks Aoba to use his scrap of destruction (he had the scrap of creation) to destroy him. This is where I wanted severely for NiTro+CHiraL to deviate from the original script and just go ahead and keep Sei alive. Ren can do something else to keep on living so it is important to me that Sei should have been given a second chance at life. Instead, they followed it to much on the script only deviating that Virus and Trip (because I think in the original it was not) calls Aoba to inform him that Sei is in the hospital after a year has passed from the Endgame. I mean it took Ren a year to live in his new body as Sei has told him to use his but if Sei was so damaged I think it would have been suitable that his body die out. I know the soul can triumph where the body can’t and now Ren is no longer Aoba but a soul independent I think he can somehow get a new body. I am thoroughly displeased at Sei’s death as to me he was the best innocent there was; though he says he is responsible for helping Toue Konzerin for long I do believe he was always treated as a lab rat thus he is more a victim always than an perpetrator.
Sei’s death is very unsatisfactory to me. In Togainu no Chi many characters die due to your choices and though many find it sad I accepted it as a narrative route strategy . With Sei my acceptance is mired with vexation at best, it is quite thin. To kill of a character that may have potential for other things is surely very pathetic. It doesn’t fit either structurally or artistically with the entire story. In the end Aoba evolves himself and his power a lot. He becomes able to do both what he was designed to do and also pick up Sei’s quality (as Ren projected himself into an ALLMATE puppy). Ren then, not as Aoba’s consciousness anymore or Aoba anymore, due to the grand scheme of things became his own entity. So, in the end there is a lot happening to Aoba and people around him. Sei is not given a chance to evolve though his character is such that because of possibly neural pathways he shared with Aoba (as their hair was connected as birth making them conjoined to a degree) he may have a natural telepathic link with him. To ensure his death was final he decided to tell Aoba to destroy that link so that he can ensure that after his physical body dies nothing fragmentary even has a chance to stay behind. I find Sei interesting so I did not value his character profile as some moody guy who just wants to make his death final. It is stupid and quite arbitrary for him considering there can be more done for him.
In the end, DRAMAtical Murder is enjoyable. It is something if put more thought into can actually expand bigger. But no one really want to do that. So, it just became a copy of the game add hoc which is somewhat frustrating. I do think this yaoi or otome or harem franchises should grow a pair and evolve themselves. Tenchi Muyo did it long ago and I was so pleased that in Tenchi Muyo in Love 2 there was a form of conclusion or even aftersense. I think these animes need more screen time, more substantial writing, more everything…I could actually see some if not many rhyme battles happening in DM, many more plot twists, many more antagonists and a lot of even traveling other places but not they are happy with just adapting with the same formula as game. I won’t lie there were times I fan girl squealed and there were moments I liked but I do want more substance in my anime.